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 Transport Rebelle et Tantiv IV : quelques infos
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FrereSender
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PostPosted: Fri 22 Nov - 01:10 (2013) Reply with quoteBack to top

Grace à Ludikbazar et ses précommandes, quelques infos sur deux des sorties les plus attendues (après Imperial Aces !).

http://www.ludikbazar.com/product_info.php?products_id=94943

http://www.ludikbazar.com/product_info.php?products_id=94944

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PostPosted: Fri 22 Nov - 01:10 (2013) Back to top

PublicitéSupprimer les publicités ?
fbruntz
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PostPosted: Fri 22 Nov - 08:46 (2013) Reply with quoteBack to top

"Après" Imperial Aces? Shocked Wink

Je zappe sans problème ces derniers et je mets tout de suite de côté pour ces bons gros vaisseaux impressionnants!

Si l'on en croit Ludikbazar cela arriverait courant février (donc pas avant mars/avril Neutral ).

En boutique on peut estimer à près 60€ le Transport Rebelle et certainement plus de 80€ le Tantive IV.

Quote:
Recreate the drama of the Rebellion's desperate escape from Hoth and explore new adventures in the Star Wars galaxy with the Rebel Transport Expansion Pack for X-Wing! It comes with one huge, pre-painted GR-75 medium transport miniature and an X-wing escort. With rules for "energy" to fuel your shields and abilities, plus a new maneuver template that gives your transport the feel of a truly huge ship, the Rebel Transport Expansion Pack enhances your missions and Cinematic Play experience. It also opens all-new possibilities in the game Epic Play format!


A lire la description du Transport Rebelle, on peut s'attendre un plein de nouvelles règles spéciales. C'est clair cela va considérablement alourdir le jeu et cela ne sortira certainement qu'exceptionnellement.

Mais les figurines sont tellement énormes et cultes qu'il va être difficile de résister! Embarassed
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yaoull
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PostPosted: Fri 22 Nov - 17:57 (2013) Reply with quoteBack to top

D'habitude je prend français, mais vu le prix je pense opter pour une version étrangère.

Toute façon comme dit fbruntz... on aurait le temps de le voir arriver !

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Galuf
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PostPosted: Fri 22 Nov - 18:15 (2013) Reply with quoteBack to top

Avec un x-wing en plus du transporteur le prix est raisonnable.
reste a savoir ce qu'il y a avec dans le pack ^^

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PostPosted: Fri 22 Nov - 18:18 (2013) Reply with quoteBack to top

Je trouve cela bien tôt! Mais bon, c'est toujours sympathique de pouvoir le pré commander tôt!
FrereSender
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PostPosted: Fri 22 Nov - 18:27 (2013) Reply with quoteBack to top

Francois, le pack des Aces de l'Empire, c'est deux intercepteurs Tie avec plein de nouvelles possibilité (dont un pilote totalement fumé de la mort qui tue), des vaisseaux sympas, et surtout, pas si cher que ca : le prix d'un huge pour deux "petits" intercepteurs.

Je pense aussi que les vaisseaux vont avoir un livret de regles aussi important que le livret de regles de base Mr. Green

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PostPosted: Fri 22 Nov - 18:30 (2013) Reply with quoteBack to top

Au fait, il y a une préco pour Imperial Aces???

EDIT (et Marcel) : OUI...Google est mon ami !!! Merci moi.

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fbruntz
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PostPosted: Sat 23 Nov - 10:06 (2013) Reply with quoteBack to top

FrereSender wrote:
Francois, le pack des Aces de l'Empire, c'est deux intercepteurs Tie avec plein de nouvelles possibilité (dont un pilote totalement fumé de la mort qui tue), des vaisseaux sympas, et surtout, pas si cher que ca : le prix d'un huge pour deux "petits" intercepteurs.


Oui plein de nouvelles combos pour les joueurs de tournoi, je comprends que cela puisse donner envie. Mais pour moi cela ne reste que des Intercepteurs TIE avec des couleurs zarbis et un scénario certainement sans gros intérêt. Alors que ces deux gros vaisseaux cela évoque pour moi la Bataille de Hoth pour l'un et un tas de grosses possibilités pour le deuxième. Okay
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PostPosted: Fri 17 Jan - 18:19 (2014) Reply with quoteBack to top

Des images volés ici Smile


http://blog.spikeybits.com/2014/01/star-wars-x-wing-leaked-rules-for-large.html


Ca apprend 2 3 petits trucs mais rien de bien nouveau en soi.

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PostPosted: Fri 25 Apr - 16:30 (2014) Reply with quoteBack to top

je met cette info ici car ça vient du forum FFG et non de source officielle

Les cartes inconnues du transport

R4-D6 (Unique)
Cost: 1
Type: Astromech
When you are hit by an attack and there are at least 3 uncanceled [Regular Hit] results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress token.

R5-P9 (Unique)
Cost: 3
Type: Astromech
At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).

WED-15 Repair Droid
Cost: 2
Type: Crew
Huge Ship only
Action: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.

Carlist Rieekan (Unique)
Cost: 3
Type: Crew
Huge Ship only; Rebel only
At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Jan Dodonna
Cost: 6
Type: Crew
Huge ship only; Rebel only
When another friendly ship at Range 1 is attacking, it may change 1 of its [Regular Hit] results to a [Critical Hit].

Expanded Cargo Hold
Cost: 1
Type: [whatever that new type of card is called]
GR-75 only
Once per round, when you would be dealt a faceup Damage card, you may draw that card from either the fore or aft Damage deck.

Backup Shield Generator
Cost: 3
Type: [whatever that new type of card is called]
Limited
At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).

Engine Booster
Cost: 3
Type: [whatever that new type of card is called]
Limited
Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white [1 Forward] maneuver. You cannot use this ability if you would overlap another ship.

EM Emitter
Cost: 3
Type: [whatever that new type of card is called]
Limited
When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1).

Shield Projector
Cost: 4
Type: [whatever that new type of card is called]
When an enemy ship becomes the active ship during the Combat phase, you may spend 3 energy to force that ship to attack you, if possible, until the end of the phase.

Quantum Storm (Unique)
Cost: 4
Type: Title
Energy: +1
GR-75 only
At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.

Dutyfree (Unique)
Cost: 2
Type: Title
Energy: +0 (not a typo)
GR-75 only
When performing a jam action, you may choose an enemy ship at range 1-3 (instead of at Range 1-2).

Combat Retrofit
Cost: 10
Type: Modification
GR75 only; Huge Ship only
Increase your hull value by 2 and your shield value by 1.

There are some other cards I think may have been spoiled (Tibanna Gas Supplies, Comms Booster, Frequency Jammer) but if not let me know and I can spoil them. Other questions welcome but please pardon any slow responses!

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Lanyssa Ryssyll (25/04/14)
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PostPosted: Fri 25 Apr - 17:21 (2014) Reply with quoteBack to top

Woo Hoo !!
Tout ça c'est pour le transport rebelle ou il y en a aussi pour la corvette ?

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PostPosted: Fri 25 Apr - 17:34 (2014) Reply with quoteBack to top

Le WED-15 Repair Droid est précisé "Huge only" mais pas "Rebel only"... Mr. Green

Les nouveaux droides sont bien sympa!
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PostPosted: Fri 25 Apr - 20:48 (2014) Reply with quoteBack to top

On ajoute la suite :


Tibanna Gas Supplies
Cost: 4
Type: Cargo
Limited
Energy: You may discard this card to gain 3 energy.
 
Frequency Jammer
Cost: 4
Type: Cargo
Limited
When you perform a jam action, choose 1 enemy ship that does not have a stress token and is not at Range 1 of the jammed ship. The chosen ship receives 1 stress token.
 
 
Manoeuvres :


1 Forward - 3 Energy
1 Bank - 2 Energy
2 Forward - 2 Energy
2 Bank - 1 Energy
3 Forward - 1 Energy
4 Forward - no Energy

 
Damage Decks
 
Fore (10 cards; all are Ship type damage)
 
Hull Breach x2
Place 1 of your Upgrade cards under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 2 energy to flip this card facedown.
 
Broadcast Malfunction
You cannot perform the jam action. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.
 
Secondary Drive Failure
You must spend 1 energy to perform any action.
 
Damaged Stabilizers x2
When you execute a bank maneuver, suffer 1 damage. If you draw a Damage card, draw it from the Fore Damage deck. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.
 
Direct Hit x4
This card counts as 2 damage against your hull.
 
 
Aft (10 cards; all are Ship type damage)
 
Command Pod Casualties x2
Assign 1 stress token to 1 friendly small  or large ship. Then your opponent may assign 1 stress token to 1 of your small or large ships. Then flip this card facedown.
 
Reactor Leak x3
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).
 
Projector Power Failure
You cannot perform the reinforce action unless you have at least 3 energy.
 
Reactor Cowl Rupture
When you perform a recover action, you cannot recover more than 2 shields. You must still spend all of your energy.
 
Engine Damage x3
When you execute a maneuver, if the speed of that maneuver plus the number of faceup “Engine Damage” cards you have equals or exceeds 5, you must skip your “Perform Action” step this round.
 
 
 
X-WING PILOT CARDS:
(1) Wes Janson
(2) Jek Porkins
(3) “Hobbie” Klivian
(4) Tarn Mison
(5) Red Squadron Pilot
(6) Rookie Pilot
 
X-WING UPGRADE CARDS:
(1) Flechette Torpedoes
(2) R3-A2
(3) R2-D6
(4) R4-D6
(5) R5-P9
 
 
REBEL TRANSPORT PILOT CARD:
(1) GR-75
 
REBEL TRANSPORT UPGRADE CARDS:
 
Title
(1) Quantum Storm
(2) Bright Hope
(3) Dutyfree
Cargo
(1) Comms Booster
(2) Slicer Tools
(3) Shield Projector
(4) Expanded Cargo Hold
(5) Backup Shield Generator
(6) Engine Booster
(7) EM Emitter
(8) Tibanna Gas Supplies
(9) Frequency Jammer
 
Crew cards:
(1) General Jan Dodonna
(2) General Carlist Rieekan
(3) WED-15 Repair Droid
(4) Torun Far
 
Modification:
(1) Combat Retrofit

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Lanyssa Ryssyll
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PostPosted: Fri 25 Apr - 20:52 (2014) Reply with quoteBack to top

J'ai donc traduit :
- astromech
- membres d'équipage
- titres
- modifications
- soutes

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PostPosted: Fri 25 Apr - 22:14 (2014) Reply with quoteBack to top

Tout ça est génial. Quelle belle mise en valeur de l'univers dans ce jeu! Okay

Les rebelles ont un 2e astromech qui permet de récupérer des écrans!

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PostPosted: Fri 25 Apr - 22:26 (2014) Reply with quoteBack to top

En pratique R5-P9 tu t'en servira que si tu as tiré aucun  :VC: et Red Focus durant le tour, donc ça réduit quand même un peu le champ d'application. Ca reste sympa en combo avec les passeurs de concentration (qui vont avoir plein de nouveaux copains dans les extensions à venir).
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PostPosted: Sun 27 Apr - 17:06 (2014) Reply with quoteBack to top

J'aime bien aussi la possibilité que ça donne de pouvoir prendre 1 dégât et de récupérer un bouclier après (1 bouclier > 1 coque)

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